Senior/Lead Gameplay Animator - 3C & FPS Job at Jobgether, Remote

  • Jobgether
  • Remote

Job Description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior/Lead Gameplay Animator - 3C & FPS based in United States. This is a hands-on gameplay animation role focused on creating responsive, polished character movement for AAA first-person shooter experiences. You will own animation features from early concepts and prototypes through engine implementation, debugging, and final polish. Working closely with gameplay designers, programmers, and technical animators, you will help shape how movement, controls, and camera behavior come together to create compelling game feel. The role combines strong animation craft with practical technical implementation and problem-solving skills. At Senior level, you will independently drive complex features and make creative and technical decisions across production. At Lead level, you will additionally help guide feature planning, establish quality standards, provide feedback, and mentor other animators. Remote work is available in Canada, with collaboration across international teams and a preference for relocation to China where feasible. Accountabilities - Own gameplay animation features from concept through completion, including reference gathering, prototyping, asset creation, engine integration, debugging, iteration, and polish. - Create high-quality character animations covering locomotion, directional movement, stance transitions, traversal, combat interactions, and other gameplay actions. - Develop and refine first-person animation while maintaining strong relationships between first-person presentation, full-body movement, weapon handling, and camera feedback. - Collaborate with gameplay designers and programmers to improve responsiveness, timing, transitions, interruption behavior, weight, and physicality. - Build and maintain animation graphs, state machines, blend setups, animation layers, and gameplay-driven transitions within the game engine.

- Use keyframe animation and motion-capture workflows to produce assets that meet gameplay and visual requirements. - Evaluate animation in playable builds, diagnose issues, and work cross-functionally to identify and implement effective solutions. - Partner with technical animation and engineering teams to improve workflows and address runtime, asset, tooling, and production constraints. - For Lead-level responsibilities, guide feature planning, establish animation quality benchmarks, provide actionable feedback, align interconnected animation work with gameplay goals, and mentor teammates. - Continue contributing directly to animation creation and implementation while helping improve production processes and team practices. Requirements - Proven professional experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of animation features or systems. - A strong portfolio demonstrating body mechanics, weight, timing, posing, and a sophisticated understanding of responsive gameplay animation. - Hands-on experience bringing animation assets into a game engine and iterating on their behavior in playable builds. - Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions. - Strong understanding of the relationship between character movement, player controls, camera behavior, and overall game feel. - Proficiency with professional animation tools, including keyframe animation and motion-capture editing workflows. - Ability to investigate animation problems, identify likely causes, communicate technical findings clearly, and collaborate with design and engineering partners on solutions. - Strong ownership, communication, organization, and reliability, with a demonstrated ability to deliver high-quality work within production constraints.

Job Tags

Full time, Relocation

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